Into the Rift: Chapter V

The veil between worlds wears thin, the planes begin to merge and the warriors of the institutions find themselves confounded by the ever changing landscape.

“Behind every successful fortune, a war”

Visit the campaign introduction page to find information on the event stages and scoring system or download the event pack here.

Round 5: The Astral Plane

Remember you can change your army and lists freely between each round to allow you to experience as much of the Halpi’s Rift rules as possible, and if your first army didn’t do to great I’m sure your institution wouldn’t object to you hiring a group that can actually get the job done!

Round 5 will be played in the Astral Plane and players may now be fighting opponents within their own institution. Games should be played at 3000 points using the Invade scenario and players can use whatever map/terrain they like, however if required, a pre-made map is available on Universal Battle which can be found by searching for ‘Into the Rift - Round 4’ in the terrain map tool.

More details on the scoring system can be found on the Northern Kings website

Turn 5 ends on Monday 01st February - 12pm GMT